Jan. 16th, 2013

tablesaw: Paul, who is a ghost, declares this to be "Booooring!" (Booooring)
At my birthday bar thing/dinner I was tipped off to the fact that there's a reasonably close movie theater in North Hollywood that shows second-run movies for three dollars, or a buck fifty on Sundays. So [personal profile] temptingcuriosity and I took a trip on Sunday to see Wreck-It Ralph. It was fun, and I'm glad I saw it because everyone else I know has seen it already. And I don't know if you've heard, but it's about videogames.

I wanted to review it here, because I'm committed to doing more reviewing of things, but I can barely bring myself to care enough to think of something to say. I enjoyed myself enough when I was watching it, but by the time I was home my enjoyment had all drained away.

There's no problem that can't be solved in the scope of a two-hour movie, as [profile] joshroby once pointed out, but that doesn't mean that all stories can be told in that scope. In the undoubtedly worked and reworked and re-reworked plot of Wreck-It Ralph, there isn't much room for the stories of characters outside of a precoded series of checkpoints, an inevitable grind until leveling up (but not changing classes).

Perhaps there's something to say here about Wreck-It Ralph's ultimate message that it's better to be happy with your crappy job than to fight the system: the heroes are rewarded for maintaining or restoring the status quo. But, hey, it's a Disney movie with Bowser and Q-Bert in it. It's too big to fail, right?

I did really like Alan Tudyk's amazing performance as King Candy, though. I'd say it was an ok use of two hours and $1.50.

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