Stooooouuuuuts!!!

May. 25th, 2013 04:25 pm
[syndicated profile] chrontendo_feed

Posted by Doctor Sparkle


Stouts! (and one porter)
Hey guys, I hope most of you will be able to take advantage of the three day weekend, at least those of you in the US. I'm in the midst of an office improvement project. Stage one is mostly cleaning all the crap out of my office.  But, I am making time for Chrontendo 47 (and photographing recent beer acquisitions.)  For non-beer nerds out there -- stouts, especially imperial stouts and chocolate/coffee stouts are very highly prized in the US.  Checking out Ratebeer's list of higest rated beers, we see that 13 our of the top 20 are imperial stouts. One particular beer, Founders Kentucky Breakfast Stout, caused another bit of a beer freakout when it was released a few weeks ago, with long lines, instant sell-outs, etc.

More Stouts!

Not quite as insane was the run for Firestone Walker's Parabola, which hit the shelves about a week ago. While every decent liquor store ran out immediately, I was able a find a few bottles at Whole Foods (which is actually sort of a great place to buy beer, since the beer geeks tend to overlook it.) Incredibly, I found two bottles of FW's Sucaba at a Bev-Mo the same day.

Last time, I announced the launch of the Chrontendo Twitter. Today I'll mention the Chrontendo Tumblr, which "soft launched" a week ago. There's not much on there yet, but it will consist entirely of screenshots of games from each upcoming episode. This will allow you to preview each new episode if you choose, and sort of monitor the progress.

It is truly terrifying

May. 25th, 2013 07:20 pm
giandujakiss: (beer)
[personal profile] giandujakiss
just how much shelf space is devoted to alcohol in gas station mini-marts.

Dr. Sudoku Prescribes #102 – Cave

May. 25th, 2013 04:00 pm
[syndicated profile] grand_master_puzzles_feed

Posted by drsudoku

Cave by Thomas Snyder

PDF

Theme: 3456

Rules: Standard Cave

rules.

Answer String: Enter the length in cells of each of the cave segments from left-to-right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 8:00, Expert = 16:00

The post Dr. Sudoku Prescribes #102 – Cave appeared first on The Art of Puzzles.

An easy bet

May. 25th, 2013 01:41 pm
[personal profile] yendi
What are the odds that the people who murdered Mohammed Saleem are amongst the classy folks marching in this crowd of inbred scumfuckers?
chaila: A close up of Bella's red eye when she wakes up as a vampire. (twilight - bella)
[personal profile] chaila posting in [community profile] vidding
Title: Keep the Streets Empty For Me
Music: Fever Ray
Video: Twilight (all movies)
Summary: "Morning, keep the streets empty for me." Hunter and prey in Twilight.
Notes: Premiered at the 2013 [community profile] wiscon_vidparty!
Link: Streaming and download at my journal.
zvi: Toccara looking fine and sexy (Beautiful)
[personal profile] zvi
My father spent his years fighting his size, wishing he was smaller, weaker, less of a giant. He was taught to hate his body, and he was ashamed of the amount of space he took up. But he passed his strength to me, and I won’t squander my inheritance. I will not let myself be diminished.

I am my father’s daughter. I too am a giant, built of strength and flesh. And I am strong enough to carry myself and others, even when they can’t carry themselves.
link to complete essay by Tiffany Kell
jjhunter: Drawing of human JJ in ink tinted with blue watercolor; woman wearing glasses with arched eyebrows (JJ inked)
[personal profile] jjhunter
Two distinct, accessible conversations with highly significant implications. (See social construction of reality).

  • Via [personal profile] cadenzamuse, [personal profile] rushthatspeaks: The National Uncanny: Indian Ghosts and American Subjects, Renée L. Bergland
  • By the time you finish reading this review, I intend to convince you that you have seen a ghost. I believe that in the majority of cases I will be successful.

  • Via [personal profile] kaberett, [personal profile] liv: Mental illness discussions, particularly the comment section

  • quote available behind the cut )

    That New Xbox, Then

    May. 25th, 2013 11:17 am
    [syndicated profile] midnightresistance_feed

    Well, who saw that coming?

    We here at Midnight Resistance have been saying for months that Sony and Microsoft would probably use their pre-E3 announcements to pitch their new consoles to the specialist gaming press, so that their E3 shows can be full of uninspiring stuff about 'multimedia' and 'social' for the benefit of mainstream tech reporters. Our idea was to get a big blast of game-focused stuff out of the way at a smaller event that the specialist press will go nuts over, and then even if your E3 presentation is all about sharing TV highlights with coworkers, there'll be enough game information floating around already to satisfy the internet nerds. It turns out we may have got the strategy right, but the timing back to front - at least, I hope so. The only way Microsoft could make their E3 presentation less about games would be if they just sat everyone down to watch Clear And Present Danger, perhaps with Don Mattrick and Kudo Tsunoda riffing jokes over the top. 

    CNet's description of the 'Dadbox' sounds pretty apt - its promise of TV, sports and Call of Duty doesn't do a lot for me, but I know a lot of guys in their 30's and 40's who would be satisfied to slip that big black box of consumer electronics in amongst all their other big black boxes of consumer electronics. You might say the Xbox One is the first games console to have been specifically designed to appeal to actual adults, which is sort of cool in terms of cultural acceptance, but it makes you wonder what kind of games we're going to see - it's easy to image a future library of sports, military fantasies, and downloadable Peppa Pig puzzle games for the kids. Of course there'll be a strong parity between the games released on the Xblah and the PS4 to begin with, but once both systems have settled in a bit and we establish some owner demographics, who knows how they might diverge?

     

    One of the most interesting things about the Xboing is the strong push away away from physical product ownership and towards digital licensing. I wrote about this stuff a few months ago, unaware that the shitty future I was describing was less than a year away. How exciting! The consumer experience Microsoft spelled out in their presentation sounds about as appealing as a smack in the mouth, but it's going to be interesting to watch the market react. In case you're unaware, the current plan seems to be that when you put a new game in the console it will fully install to your hard drive and license itself onto your Live profile. After that, you won't need to use the disc again. If you want to play your games on a different console, you need to put the disc in that machine, go online and log into your profile in order to access your game licenses. You can sell your games back to certain Microsoft-approved retailers, who will pay a small fee to remove the game license from your account and renew the license for that disc, so it can register itself on someone else's profile. Alternatively, a person could borrow your disc and pay a fee directly to Microsoft to add the game license to their profile without removing it from yours. And maybe other users sharing your console might be able to share your licenses, but that still seems unclear. The point is, the disc itself it simply a means of getting the game data onto your console - an alternative to downloads - but the thing that determines whether you can play the game is whether or not you have the license on your Live profile. (And that requires an 'almost-always-online' connection to verify, yada yada...)

    It's really not as bad as people seem to think! At least, assuming you're a well-paid techno-fetishist who happens to live somewhere with a reliable net connection, which is something Microsoft seem happy to bet on. The experience of buying a game, taking it home, dropping it into your console and playing it will be unchanged so long as you have an internet connection, and the kind of customers they seem to be targeting have a steady income and only buy a few games each year anyway, so they don't need to care about trade-ins. Personally, the idea of being a software licensee rather than a product owner does makes me throw up in my mouth a little - I like to preserve my game collection for posterity and such, and any system that relies on an external server for access like this will inevitably shut down eventually - but I'm a tedious videogame nerd, and I doubt the average Xburp user will care about Call of Duty: Ghosts in ten years' time. (Neither would I, but I probably will still be banging on about Metal Gear Solid 5.)

    I like the idea of an upgraded Kinect too, and I'm happy they've put their foot down on packing one in the box and requiring it for the console to run. Can you imagine what a mess the Wii would have been if it had launched with a conventional controller, and Wii remotes had been an optional extra? I think one of the reasons why the Kinect never really reached its potential on the 360 is because developers can't rely on players to have one - there's not much point spending time on features that only a small minority of players can access - but in future Microsoft will be able to guarantee it. That's a big deal!

    I'm not interested in buying one, of course.

    But even for non-customers like myself, there are things to think about at this stage. Over the next few years, current 360 owners will get to enjoy an exclusive preview of the coming digital rights shitfest, as the current format of the Xbox Live Marketplace reaches the end of its lifespan. Got any DLC you've been putting off buying? Do you own any Live Arcade games that you haven't currently installed? Got any unspent Microsoft Points in your account? All of these things will probably vanish from the net within the next five years, so perhaps you should consider tying up those loose ends while you can.

    Isn't this fun? It's like a mini digital apocalypse! How would you spend your final moments before the end of the World (...of Warcraft)?

    It's pretty disappointing to see where Microsoft have gone with the Xboke, but I guess it's always been their plan to move into multimedia set-top boxes and own the living room. I say good luck to them! They've made some bold decisions, and possibly their hardware division is about to disappear into a black hole of its own hubris, but I think I have more respect for its creative vision than I did for the 360 - 'like a martial artist inhaling before a fight', my arse. In terms of games... well, I think Leigh Alexander put it best. Someone, somewhere, is looking at their current sales metrics and saying "Yes, these are the three things that sell the best, we should stop wasting money on other projects and double down on those three things!" We'll probably see a bit of a resurgence in non-AAA games immediately after launch (as people will buy any old thing to play on their new box), but unless lo-fi games like Earth Defence Force suddenly become fashionable in the mainstream, we'll probably see the same rotting divide set in between hilariously cheap download games and ludicrously expensive boxed blockbusters.

    There's a million and one things Microsoft could do to change this - enabling self-publishing for smaller developers would be a start. If the console fails to excite people, they'll just patch features in and out until it does. Presumably there'd be nothing to stop them removing the digital license checks and going back to a traditional "PUT DISC IN, PLAY GAME" model if they wanted to. There's no point in armchair analysts like us making any firm predictions about the Xbollard or the PS4 at this stage, because anything could happen for the first few years after launch. I think what I'm taking away from the launch event is a renewed interest in the Ouya - again, maybe not something I myself would buy, but I can see a much more obvious space for a cheap, scrappy, open platform next to Microsoft's digitally-signed autocracy.

    I'll stick with my 3DS for the time being.

    The Creator vs The Mechanic

    May. 24th, 2013 10:25 pm
    zarhooie: And then schwarma after? (Avengers: schwarma after?)
    [personal profile] zarhooie
    There were a lot of fascinating character tidbits to be teased out of IM3, but this is the one that's kept my attention for the better part of a month: The Creator vs The Mechanic.

    a whooooole lotta Tony Stark Meta. Cut for mild IM3 spoilers )

    TUG Kickstarter (MMORPG game)

    May. 24th, 2013 10:28 pm
    elf: Silhoette of autumn scene; one glitch sitting on a park bench, another leaping in the air (Glitch - Autumn Day)
    [personal profile] elf
    TUG, which stands for The Untitled Game (because the designers want to focus on player-driven creativity rather than telling them what kind of game to play) has less than a week to go on its kickstarter.

    TUG banner

    It needs just over $50k, which seems like a stretch but not a horribly unreasonable one. $15 is the basic "digital copy of game" level, which won't have DRM, and has both a solo option and the shared server options. They're planning on having several servers with different options, including some no-PVP ones. (Maybe someday someone will convince me there's a value in PVP, but that day is not likely to happen this year.) I'm at the $45 beta-access level; $65 is where alpha access kicks in.

    The computer requirements are fairly troublesome: Windows 7 or 8 only; 4GB RAM; Quad-core Intel® or AMD processor; DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD 5XXX+. I don't have one of those but I need to upgrade my home system in the next few months anyway.

    The K'start daily updates are worth reading; the official site has active forums (badly arranged so you can't see them or switch between them easily) that are worth looking at. I've become convinced the dev team is dedicated to diversity and creativity, and they've been very gracious in the face of suspicion and cynicism. I'm hoping they get funded because I love the artwork and what little bits I've seen of the world; I'd love to play this game. (If they don't get funded, I believe they'll still produce it; it'll just take much longer, and they might need a corporate sponsor.)

    Alien aesthetics

    May. 25th, 2013 04:36 am
    [syndicated profile] toasty_feed

    Posted by jparish

    Since public discourse around video games has become a real shitshow these past few days, let’s talk about something else.

    I’m currently in the process of trying to lose a bunch of the weight that I had lost a few years back but gained back in the final stressful, frustrating, depressing year of 1UP. Since it worked so well for me last time, I’m spending a lot of time on my elliptical machine. And, as ever, my PlayStation 3 continues to function very rarely as a game machine yet daily as a Blu-ray player. I’m working my way alphabetically through my Blu-ray collection (because, well, why not?); having recently watched 2001, that puts me at the Alien Anthology.

    Remember, kids: “Quadrilogy” is not a real word, it’s something Fox made up because they thought you were too stupid to deal with the word tetralogy.

    1305-24-alien

    The original Alien has long been one of my favorite movies, and the director’s cut a few years back (unlike the draggy, suspense-destroying Aliens director’s cut) made it even better. I realize most people prefer Aliens to Alien, and that’s fine — it’s a perfect reworking of the original film’s concepts to suit its times. But it also feels more movie-like. Less authentic. Alien feels profoundly real despite its sci-fi premise and sometimes clumsy effects (the HD transfer of the Blu-ray makes it even worse when you can see things like the safety wire on Kane as he tumbles into the egg pit).

    Part of what gives Alien its authenticity is Ridley Scott’s insistence on naturalistic dialogue. The dialogue is supposedly partially improvised, and lines overlap and run together and feel like real conversations by people who simultaneously like and hate each other without ever being confusing or leaving the story too ambiguous. It’s an approach I wouldn’t mind seeing more often. Sometimes it’s fun to watch a movie where everyone’s impossibly clever or poetic, like Juno or Moonrise Kingdom — they’re stylized, and that’s great. But I could do with a little more mumbling and visible neuroses, you know?

    What really sells the movie, though, is how neatly it combines the aesthetics of the two biggest sci-fi films to have come before it: 2001: A Space Odyssey and Star Wars. Alien is set almost entirely on a single spacecraft, much the way 2001 is, and in certain areas (namely the MU-TH-R computer chamber) it wears the stark, antiseptic look of 2001‘s sets. It also emulates a lot of 2001‘s almost procedural approach to treating the “science” in “science fiction” with respect, going into exacting care to depict the frailty and tension of deep-space operations like waking from cold sleep and docking a shuttlecraft.

    And yet, for the most part, the film emulates the visual feel of Star Wars — the “lived-in” universe. What makes Alien interesting is that it doesn’t use this style to make Alien feel more like a convincing other world but rather a convincing version of our own world’s future. The Nostromo‘s crew are basically space truckers, highly skilled yet blue collar workmen scrabbling for a living wage as they haul a 20-million-ton combination cargo ship/refinery through the void. The Nostromo has its share of sophisticated tech (accounting for the fact that set designers in 1979 couldn’t really foresee the direction computer technology would go over the following 30 years, of course) but it also feels rugged, mechanical, basic. Hallways double as conduits for pipes, hydraulics rupture, the heat of the smelters creates condensation that drips into the storage and cargo areas.

    Alien works so effectively because it goes to painstaking lengths to make everything about its far-flung future feel real, even mundane. The growing intrusion of the uncanny in the film’s second half — the fossilized alien space jockey, the light-emitting mist, and ultimately the bio-organic marauder that takes out the crew one at a time — feels all the more jarring and upsetting because it feels so out of place in the drab, rust-colored microcosm of punch-card routine that is the Nostromo. And as the crew struggles and fails to overcome the invader, you understand that they’re not hyper-competent warriors armed to the teeth but rather a bunch of blue collar astronauts using the best of their know-how to cobble together whatever devices they can find at hand into weapons. They’re just like us, facing a nightmarish creature from another world.

    Ultimately, Alien slots neatly into the horror genre despite its sci-fi patina. And despite its deep-space setting, it’s one of the most convincing horror films I’ve ever seen, because it feels so real and down-to-earth. I intend to watch several current theatrical releases this weekend, and I’m sure I’ll enjoy them for what they are. But I can’t imagine I’ll enjoy any of them nearly as much as I do Alien. It’s truly one of a kind… despite being the first in a lengthy series. Now, that’s a real crime right there.

    obligatory I'm-here post

    May. 24th, 2013 07:40 pm
    kate_nepveu: sleeping cat carved in brown wood (Default)
    [personal profile] kate_nepveu
    Made it to WisCon, about three hours behind schedule, which during the uncertainty and running around gave me lots of existential angst about whether it's really worth it to travel on Memorial Day weekend, especially when I can't leave on Thursday, but dinner helped. Now putting my feet up before my 9:00 panel and the parties.

    Come buy a Con or Bust T-shirt at the Aqueduct table in the dealer's room tomorrow!

    Old-school Whedon collaborators

    May. 24th, 2013 08:11 pm
    [personal profile] yendi
    The first two season of MTV's Undressed are streaming online.

    Which means you can watch a younger (24, although her character is clearly a bit younger) Christina Hendricks, pre-Firefly, in an episode written by Buffy/Angel writer Stephen DeKnight.

    (For people with different genre preferences, the Very Special Plotline from the second season in which Katee Sackhoff learns that she can, indeed, love a man in a wheelchair, is also online.)
    ithiliana: (Default)
    [personal profile] ithiliana
    Judith Butler's Gender Theory explained. With Cats.

    I first tried to read Butler's work for my diss. back in oh good grief 1990? 1991.

    Foucault only took about three readings.

    I *NEVER* got Butler.

    I *ADORE* Eve Kosofskky Sedgwick.

    I never got Butler.

    Shameful secret: i teach gender theory courses and have never taught Butler's stuff.

    (no subject)

    May. 24th, 2013 08:39 pm
    nny: (Default)
    [personal profile] nny
    I am so tired that I actually forgot to wash in the shower this morning. Like, I washed my hair, and I stood under the spray! I just forgot the part with the squooshy thing and the shower gel. Mmph.

    Decisions have been made about my future. Big ones, even. And have survived rigorous devil's-advocating by my mother.

    's 'citin'.
    rachelmanija: (Books: old)
    [personal profile] rachelmanija
    Spoilery for the entire series - seriously. And you really don't want to get spoiled for this if there's any chance whatsoever that you might read it.

    I remembered something about book six (The Broken Fortress) and re-read it, and...

    ...how the hell did Hale do that? I don't think I've ever come across this particular use of foreshadowing before, or at least not the way she did it.

    Read more... )

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