tablesaw: -- (Default)
Tablesaw Tablesawsen ([personal profile] tablesaw) wrote2006-05-03 06:28 am

J7

Though I haven't been keeping up with Interactive Fiction as much as I'd like, the announcement of Inform 7 is incredible. If you haven't heard, nearly all of the programming code for a game is writing in sentences that read like normal English. I flipped through the documentation, and it seemed more or less the same in most fundamental aspects. Then I flipped through some of the examples, and my mind was blown.

Hopefully the effect will wear off. I don't know if it would be a good thing if I were more interested in reading the source code than actually playing the game.

Elsewhere, I've finally started playing Resident Evil 4. I still find the gameplay inferior to Killer 7's.

MonNYTX: 3:45. TueNYTX: 5.

[identity profile] shapermc.livejournal.com 2006-05-03 04:19 pm (UTC)(link)
Yea, my mind is literally blown to the point of not comprehending i7.

Speaking of 7s.

Yea, I liked Killer 7 a lot more in many ways than RE4. I fear the "OMG" comments from the interwebs so I rarely state that RE4, while fun and exciting at points, and much better than previous RE titles, bored me after a certain point and I never finished it. Though it was a fun ride at times.

[identity profile] sineala.livejournal.com 2006-05-03 08:55 pm (UTC)(link)
*looks at Inform*

Oh, wow. That's so great. I don't follow IF like I used to, but wow. Now I almost want to make a game. I tried with Inform a long long while ago, but never got very far.

I wonder if I know any semanticists who would care, because wow. That is awesome.

[identity profile] tahnan.livejournal.com 2006-05-04 02:18 am (UTC)(link)
I'm a semanticist who cares.

I started reading a page of "Reliques" at random and was going, OK, so this is a good outline of what Nelson wrote, but it's...it's...holy crap, this is the actual source code?

I'm blown away.

[identity profile] rubrick.livejournal.com 2006-05-04 06:56 pm (UTC)(link)
Likewise. I'm not up on the current state of AI research into getting computers to understand toy universes in a natural semantic way, but Inform 7 sounds like about as powerful a system as I've heard about-- and it's a freakin' game design tool.