Entry tags:
Just Some Things
First of all, let me show off my shiny new icon. Just one of the perks of being on the most awesome team at
whedonland.
The Smallville RPG continues to be awesome and lots of fun. It's really well made for episodic drama involving people with super or supernatural powers. Since that describes a lot of the TV shows I watch, I think it's fantastic. As a result of this, as I watch some of my regular TV shows, I keep flashing on the Smallville RPG structure as underlying the structure of the episodes.
And this is how I know the game is well made: watching unrelated TV shows is helping me to understand strategies involved in the RPG. Supernatural and Vampire Diaries both illuminated tactics and styles of play that I hadn't considered.
I shudder to think of what will happen if I rewatch Terminator: The Sarah Connor Chronicles
Speaking of RPGs, talking with a new friend today, it became very clear that I need to get a new game of In a Wicked Age going. Describing it to her got me excited about the game all over again, and had her drooling over the prospect. Rereading the PDF now . . .
And now, some animated icons:

http://i40.tinypic.com/6rlxs8.gif
Alt="The Joker (Cesar Romero) rises up from the bottom of the icon: WTF!"
Title="Holy WTF, Batman!"
In honor of César Chávez Day on March 31, I was inspired to make an icon of César Romero, because you don't know what César Chávez looks like.
Also, pixel art and animation recreated from Doctor Horrible's Sing-Along Game:

http://i42.tinypic.com/2hmzfvs.gif
Title="Bad Horse (8-Bit)"
Alt="The Bad Horse Chorus surronds Dr. Horrible in the 8-bit, pixelated 'Dr. Horrible's Sing-Along Game.'"

http://i39.tinypic.com/epkw7l.gif
Title="I Like the Air (8-Bit)"
Alt="'I like your hair.' 'What?' 'I mean . . . I like the air.' Penny and Billy in the 8-bit, pixelated 'Dr. Horrible's Sing-Along Game.'"
The Smallville RPG continues to be awesome and lots of fun. It's really well made for episodic drama involving people with super or supernatural powers. Since that describes a lot of the TV shows I watch, I think it's fantastic. As a result of this, as I watch some of my regular TV shows, I keep flashing on the Smallville RPG structure as underlying the structure of the episodes.
And this is how I know the game is well made: watching unrelated TV shows is helping me to understand strategies involved in the RPG. Supernatural and Vampire Diaries both illuminated tactics and styles of play that I hadn't considered.
I shudder to think of what will happen if I rewatch Terminator: The Sarah Connor Chronicles
Speaking of RPGs, talking with a new friend today, it became very clear that I need to get a new game of In a Wicked Age going. Describing it to her got me excited about the game all over again, and had her drooling over the prospect. Rereading the PDF now . . .
And now, some animated icons:

http://i40.tinypic.com/6rlxs8.gif
Alt="The Joker (Cesar Romero) rises up from the bottom of the icon: WTF!"
Title="Holy WTF, Batman!"
In honor of César Chávez Day on March 31, I was inspired to make an icon of César Romero, because you don't know what César Chávez looks like.
Also, pixel art and animation recreated from Doctor Horrible's Sing-Along Game:

http://i42.tinypic.com/2hmzfvs.gif
Title="Bad Horse (8-Bit)"
Alt="The Bad Horse Chorus surronds Dr. Horrible in the 8-bit, pixelated 'Dr. Horrible's Sing-Along Game.'"

http://i39.tinypic.com/epkw7l.gif
Title="I Like the Air (8-Bit)"
Alt="'I like your hair.' 'What?' 'I mean . . . I like the air.' Penny and Billy in the 8-bit, pixelated 'Dr. Horrible's Sing-Along Game.'"

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Mind you, I also fear I don't have anyone at all nearby who'd enjoy it.
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Does it work as a one-shot? One impression I got was that it worked best over a number of sessions (someone somewhere said "at least five"?), perhaps because of the conflict resolution mechanic that, if I understood, meant trading off things this session for a position in the next session. Or something like that.
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The setup is the most "untraditional" part, and it's really that you set up a situation before you play, and then create/pick out characters and run with it.
The other interesting thing is "Particular Strengths" which basically are IAWA's version of Feats, Powers, Spells, etc. Since Particular Strengths carry over between sessions, you can consider it a form of setting building - "The blessed boat of the Sun God", "The Sword of the Last Obsidian King", "The Forbidden Methods of Soul Drawing", etc. The things the group comes up with, become the themes that carry through the games, showing up throughout the stories.
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On note of In A Wicked Age, there's three things that help it run smooth:
1) Keep conflicts to two sides (if you have three or more sides, break them down into 2 sided conflicts, perhaps roll off to see what order they go in)
2) People need to buy into their characters. Being "meh" or having an ok character doesn't do it. You gotta be excited about your character.
3) Make sure "Best interests" are really at odds. Having opposing best interests within characters is fun as well. Sometimes one person makes a set of Best Interests that don't directly cross with others, and that person ends up being secondary to play.
Also- IAWA works best over multiple sessions- you will probably want to do about 5 or so to really see the value of the We Owe list.
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The first time I played IAWA, we chose Best Interests while we drew a relationship map, which is something I plan to do as well. I think I've only done a three-way battle once, and it was when two players were clearly teaming up against a sole enemy (me as it happened).
And, yeah, I'm interested to see what happens in multiple sessions, since I've only ever done one-shots.
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