Warehouse 13: Full Inventory—"Duped"
May. 22nd, 2010 06:08 pmHey, let's restart the inventory. I've been putting this off, but can't for much longer. You see, last season, Hulu kept five shows on backlog, and so I would write these to catch up with the episodes disappearing from the cite. But the new season is coming, so Hulu's about to take them down, so I've got to finish this off fast.
Let's see, how did this work . . .
But another issue, the one that resonated when I watched this episode, was the way that "crazy" becomes an umbrella term that labels all persons with any type of mental disability as dangerous.
So, what about the stuffs:
Artifact: Studio 54 Disco Ball
What does it do? It represents "trapped desires refracted by light, sound, sex, mind-altering drugs into a disco ball." In the Warehouse, it reflects light in a sparkling pattern and plays "I Will Survive" (though the online version didn't get the rights to the song). In the wild, it "projects yearning and craving. . . . It imparts a grim stampeding inhumanity against anything decent."
Is it in any way accurate? A bit fanciful, but nothing out of the ordinary. One special note, though: as a stinger to the episode, Arite revelas that Steven Rubell, who was one of the co-founders of Studio 54, he considered calling his club "Wonderland." (We'll get to why that's apropos.) When I heard that, it had an urban legend too-good-to-verify feel to it. So of course I tried to verify it. I expected to find it everywhere, because it's that kind of interesting trivia, but instead it was nowhere. Apparently this factoid was made of whole cloth. If it spreads, remember that this is where it started.
Does it belong in America's Attic? Studio 54 was definitely in the United States.
Artifact: Chip from the Jubilee Grand
What does it do? Allows the holder to see for a brief period into the future. The experience is probably addictive, and repeated use causes burn damage to the holder.
Is it in any way accurate? The Jubilee Grand is a completely fictitious casino, but the Warehouse 13 wiki (which has bulked up a bit since I last wrote these) suggests that it's a reference to the fire at the MGM Grand Casino.
Does it belong in America's Attic? Nothing about the fictitious history suggests otherwise.
Artifact: Lewis Caroll's Looking-Glass
What does it—wait didn't we do this one already? Yes, we did. During the Full Inventory of "Resonance."
What . . . did it do? It allows a person to interact with a "double" of some sort, and lets objects pass through to the other side. This is useful for playing table tennis without a partner.
And now what does it do? It . . . I don't even know. The spirit of Alice Liddel is trapped inside it for some reason that is apparently not related to her knowing Caroll as a child. And when there's multiple mirrors, it can escape into the body of someone else, which gets trapped in the mirror.
Is it in any—what? I know, right? There's just nothing cohesive about it.
Seriously. But is it in any way accurate? Who even knows anymore?
Does it belong in America's Attic? Despite having been ripped to shreads narratively, I'm still going to go with the previous conclusion of no.
Let's see, how did this work . . .
( An explanation of 'Full Inventory' )Anyway, last time I promised to "look at the word missing from my icon and grapple with a form of oppression that I'm not very good with." If you look at the icon, and compare it to my inventory of the pilot, you'll see that there's a word missing: crazy. In between writing that post and making the icon, I read a post discussing the word and its relation to persons with disabilities. Don't remember what it was, but this similar post just popped up on FWD, so that's helpful.
But another issue, the one that resonated when I watched this episode, was the way that "crazy" becomes an umbrella term that labels all persons with any type of mental disability as dangerous.
Lewis Caroll's Alice . . . was as mad as a hatter. And Charles Dodgson, a.k.a. Lewis Caroll, was not writing books, he was chronicling this young woman's descent into a sociopathic madness in all of his books. He didn't write these books, these are warehouse fabrications.It's not uncommon to read the Alice stories as referring to the view of a person with a mental disability, but that view doesn't correspond in any way with the Alice portrayed in the episode, except under the umbrella concepts of being "crazy," "mad," and "insane" to link one form of mental disability to another and then to criminality.
So, what about the stuffs:
Artifact: Studio 54 Disco Ball
What does it do? It represents "trapped desires refracted by light, sound, sex, mind-altering drugs into a disco ball." In the Warehouse, it reflects light in a sparkling pattern and plays "I Will Survive" (though the online version didn't get the rights to the song). In the wild, it "projects yearning and craving. . . . It imparts a grim stampeding inhumanity against anything decent."
Is it in any way accurate? A bit fanciful, but nothing out of the ordinary. One special note, though: as a stinger to the episode, Arite revelas that Steven Rubell, who was one of the co-founders of Studio 54, he considered calling his club "Wonderland." (We'll get to why that's apropos.) When I heard that, it had an urban legend too-good-to-verify feel to it. So of course I tried to verify it. I expected to find it everywhere, because it's that kind of interesting trivia, but instead it was nowhere. Apparently this factoid was made of whole cloth. If it spreads, remember that this is where it started.
Does it belong in America's Attic? Studio 54 was definitely in the United States.
Artifact: Chip from the Jubilee Grand
What does it do? Allows the holder to see for a brief period into the future. The experience is probably addictive, and repeated use causes burn damage to the holder.
Is it in any way accurate? The Jubilee Grand is a completely fictitious casino, but the Warehouse 13 wiki (which has bulked up a bit since I last wrote these) suggests that it's a reference to the fire at the MGM Grand Casino.
Does it belong in America's Attic? Nothing about the fictitious history suggests otherwise.
Artifact: Lewis Caroll's Looking-Glass
What does it—wait didn't we do this one already? Yes, we did. During the Full Inventory of "Resonance."
What . . . did it do? It allows a person to interact with a "double" of some sort, and lets objects pass through to the other side. This is useful for playing table tennis without a partner.
And now what does it do? It . . . I don't even know. The spirit of Alice Liddel is trapped inside it for some reason that is apparently not related to her knowing Caroll as a child. And when there's multiple mirrors, it can escape into the body of someone else, which gets trapped in the mirror.
Is it in any—what? I know, right? There's just nothing cohesive about it.
Seriously. But is it in any way accurate? Who even knows anymore?
Does it belong in America's Attic? Despite having been ripped to shreads narratively, I'm still going to go with the previous conclusion of no.