
The red eggs held clues reading
assassinate, murder, physician, surgeon, sport on a plank, fortunate, beneficial, and
inexpensive butt. Which suggested my copy of the game
Kill Doctor Lucky [link changed 6/22/11; original link to "http://www.cheapass.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=CAG&Product_Code=CAG001"]. Inside, instead of the low-overhead, high-concept game we've all come to know and love, there were several pieces of paper.
First, there was an alien communication regarding
Step 2: Drawing Crop Circles. Corporal Flerg has returned his notes to Ensign Dronn, making special mention of the section of the design that crosses itself like an
X and explaining the concept earth crops to the young ensign. It's clear to see why this was needed, because also included in the box was
a diagram of the prospective site of the circle. Finally, there were twenty-five pieces.
(The agents' tetragrams were already cut, but that's difficult to do over the Internet. If you'd like to solve on your own, you can download an image in which the pieces have been randomly arranged and rotated.)After correctly reconstructing the original crop-circle design, the agents used the clues in the alien communication to dig in an area in my backyard that corresponded to the place on the diagram where the
X ended up. After going down a short way, they found the next gold egg.
Background and ConstructionThis puzzle was changed in probably every possible way before it was finished. Originally, I wanted the location of the golden egg to be located around the church down the street from me. But as Easter grew closer, I became worried about two things.
One: The church would attract a lot of families. A lot of families means a lot of nosy kids. A lot of nosy kids means a higher likelihood that the egg might be located and messed with before the agents reached it.
Two: I wasn't sure what parts of the church and its grounds would be accessible at what times. The spot I wanted to use
(adjacent to a rosary of stepping stones around a garden of roses dedicated to Mary) might or might not be locked by the time the party got started.
At about this time, I decided to try to use the movie
Signs as an inspiration for the aliens. It didn't completely pan out, especially since I couldn't locate a
Signs-inspired font for the messages, but it did leave me with the idea of a crop-circle puzzle. While eating dinner at the local Chinese restaurant, I mused about the piles of mostly loose dirt in my backyard not being conducive to crops. From there, I thought that the idea of digging up my yard might be pretty fun, or at least surprising.
( More on Puzzle Design )I drew a 10x10 grid on graph paper, selected a good area for a 2x2 square to hold an
X, then divided the rest of the grid into non-square tetragrams. Then I drew a loop. Then I cut out the pieces. Then I tried to figure out how to give information to make the placement of the pieces easy.
The grid I'd drawn just didn't want to be easy. I tried so many things, but nothing gave enough information without providing a shortcut to placing the square piece. I also had trouble fighting against the urge to turn the loop into a logic puzzle. There are lots of pencil-and-paper logic puzzles based on figuring out how a loop fills out a grid. I had to keep reminding myself what it would look like. In my mind, I saw Bartok quickly filling it out while Mel and Maria looked dazes/bemused/bored. I quickly shook it off.
Finally, I accepted that the answer would be to give the outlines of all of the pieces. To do this, though, I had to scrap the hours I'd already put into the grid and draw a new one so that, instead of only one square piece, there would be several. Karmically, once I had recut the tetragrams and drawn a new loop, the puzzle was satisfyingly difficult. Clarifying which pieces were "end pieces" by adding the dark borders made it easy enough for me to consider it complete.
I went into my backyard and took pictures of four patches of dirt, after digging them up a little bit and smoothing them with a rake. Then, I arranged them into a square, and lined up my prospective burying spot with the area that would hold the
X piece. I overlaid the outlines of the pieces, and the puzzle was finally complete.
Agents in ActionThis was the last communication found by the agents. In retrospect, I wasn't incredibly happy with the cluing, but things worked out satisfactorily in the end. My biggest regret was that "sport on a plank" was way, way too ambiguous for "board game", especially since one of my cousins is on a
diving team. Regardless, they figured out that "killing" and "doctors" were important, so when my mother stumbled upon the box of Kill Doctor Lucky
(conveniently laid on the top of a stack of boardgames), she immediately knew it was right.
I left the house to help the agents working on Step 3, and soon, I saw some agents wandering around my backyard with the diagram. When I found out they hadn't solved the puzzle, but were hoping to shortcut by finding loose earth, I sent them back inside.
Later, I found them digging. In the wrong place. They had solved the puzzle, but couldn't locate it in my backyard. I realized I'd made a foolish mistake. Although the
diagram I have online is nice and colorful, clearly showing four different locations, the printed version, in black and white, isn't so clear. In my enthusiasm, in printing, I didn't realize how hard it would be to distinguish the sections. So the agents were using the main resource they had
(two flower pots in one shot) and using them to orient the
X. I clarified their locations, and soon they were digging in the right place. I had to do the ultimate excavation, though, since they were still a bit hesitant about digging in my yard.
So, though it had troubles, I liked this puzzle a lot, probably because I went through so much grief putting it together. But all of the wrinkles ironed rather well, and the hunt went on.