That Was Fast.
Mar. 22nd, 2006 05:21 amThe speed at which a mouth injury can heal is scary. I took it for granted, when I nipped my cheek or the tip of my tongue, that things would be OK soon enough. But with a stitch in my mouth, I've been a bit more concerned, which has led to me sticking out my tongue in the mirror so that I could be sure that the wound wasn't, as warned by the nurse, "oozing." I wish I'd taken pictures instead. I essentially watched my tongue heal itself over the course of my Saturday. At 8 p.m., I went with
cramerica to see V for Vendetta, and I could speak freely, except for sibilants. Twelve hours later, when I drove home to edit The Gamer's Quarter, I could make all sounds without pain. In between, I watched the small blood clots medimagically disappear in the mirror of the office bathroom.
I've been helping to edit The Gamer's Quarter for a few months, and this weekend, I went all out by doing final copyediting on the entire issue (save for two articles with heavy spoilers for games I haven't finished yet). It wasn't as bad as it sounds. There were only a few places with big problems, and mostly I was trying to get some consistency with typeface and punctuation. Still, it took a long time. Probably a bit to much of that time was dedicated first to discovering that the fonts were to messed up to completely fix and then to trying to restore the fonts to the previous state which, though messed up, were at least stable.
It was actually a lot of fun. That has a lot to do with some beautiful essays in this issue. It's also thanks to the editor in chief,
shapermc, who is a fantastic and amusing IM companion. The full issue is currently available for download as a large PDF within a zip file. You can also preorder the print edition of the magazine for $5, along with various other gaming merchandise. This is a wonderful option. Don't worry about the time delay; everything will be just as relevant in five weeks as it is now, and it's really nice to hold the words in your hand.
I felt there were several standout articles this issue. Sergei Servianov (
seryoga) has two very gentle articles about some rather brutal games. M. O'Connor (http://dhex.org/htbr) also has two articles, each with a wonderful sense of humor. "Lucid Dreaming" by Heather Campbell (
velveteencat) has some of the most haunting imagery I've seen recently. John Sczcepaniak's article about Outrun 2 and emulation touches on cross-generational gaming well. And Tim McGowan (
swimmy) has a short and sweet article that appeals to fans of RPGs and fans of punctuation (and doubly appeals to people like me, who are fans of both).
Download and preorder and read.
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I've been helping to edit The Gamer's Quarter for a few months, and this weekend, I went all out by doing final copyediting on the entire issue (save for two articles with heavy spoilers for games I haven't finished yet). It wasn't as bad as it sounds. There were only a few places with big problems, and mostly I was trying to get some consistency with typeface and punctuation. Still, it took a long time. Probably a bit to much of that time was dedicated first to discovering that the fonts were to messed up to completely fix and then to trying to restore the fonts to the previous state which, though messed up, were at least stable.
It was actually a lot of fun. That has a lot to do with some beautiful essays in this issue. It's also thanks to the editor in chief,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I felt there were several standout articles this issue. Sergei Servianov (
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Download and preorder and read.